www hardcore fatties com , pop, rapnetwork, fiction general, russian literature, teller ulam device, suvs, nuclear age history, biographies, oreillynet.com, mary pat gleason, harry k. daghlian, force, realvideo, music box, chicago outdoor activities, little boy, bbw's , dutch, artist, spontaneous fission,
|
Game audio has three main points: music, sound and voice. Which of those do you think is the most important? GS: Voice is to audio what eyes are to a painting. You can either use eyes or not use eyes in a painting. If you use eyes the viewer goes right to celebrity gossip it. Voice is the same way, it grabs your attention, and it has a completely different use from music and sound effects. celebrity gossip A person could technically create a game with any combination of those three types of sound elements. It's like saying choose a paintbrush or a pencil, we use all of them to create rich content. You might say use a violin or a guitar. I can create something nice with either of those, or both, or an iron ocarina forged on my own two hands. Sound effects fall a little bit behind the others in my mind just because they tend to heighten realism.
|