*"Holy Grail" seems to automobiles spyware

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matthew faison, 978 1-58836-408-1 (1-58836-408-9), appreciation, visiting chicago, golden age, spyware, hardware personal computers - general, fatman fed up, transactional, enola gay, weird news, productivity, wmd, old, ugoto, john cusack, nuclear museum, director, fat man and little boy (the simpsons), There is no concept of "videotape," automobiles "time code" or even "flash frame," and all your efforts at synching will take you back to the days of super-8 and a reel-to-reel. Your name won't be in the credits! --------------------------------------- TRANSITIONS: Transitions are the great black hole of interactive audio design resources.  You could save unimaginable amounts automobiles of money, effort, and tears if you could bring yourself to wake up tomorrow morning saying, "'Wing Commander I" sounded good enough without transitions.  That automobiles is what games sound like.  It's more satisfying to the player to have instant audio feedback than it is to have games sound like movies, and that's that." And we are pioneers, so we can say things like this.  We can define the sound of the genre.  But our choices will have consequences. -------------------------------------- EQUIPMENT: I've been asked if the equipment I have now is better than what I had when I started.
*"Holy Grail" seems to be this year's Holy Grail of buzzwords. --------------------------------------- REAL-TIME MIXING: Some composers are so into interactivity, giving up time isn't enough...they surrender their vertical axis as well! --------------------------------------- CINEMATICS spyware MIXING: Mixing for cinematic scenes in games is precisely identical to doing so for the conventional cinema. spyware  The expectations are the same.  There is the same crunch-time between when picture is ready and when the scored cinematic is needed. Oh, wait, there are some differences. There is a fraction of the money. There is a spyware fraction of the equipment. There is no conventional methodology. Nobody plans on the crunch time--game development timelines don't include audio. Your clients are using a proprietary video playback tool. You will receive your picture in a format that probably won't run on your equipment.
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