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Your name won't be in the credits! wilhelm roentgen --------------------------------------- TRANSITIONS: Transitions are the great black hole of interactive audio design resources. You could save unimaginable wilhelm roentgen amounts of money, effort, and tears if you could bring yourself to wake up tomorrow morning saying, "'Wing Commander I" sounded good enough without transitions. That is what games sound like. It's more satisfying to the player to have instant audio feedback than it is to have games sound like movies, and that's that." And we are pioneers, so we wilhelm roentgen can say things like this. We can define the sound of the genre. But our choices will have consequences. -------------------------------------- EQUIPMENT: I've been asked if the equipment I have now is better than what I had when I started. It seems to me that I've always had exactly the right equipment, and that I always will.
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