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games, ohio, what makes a fat man, web board, starvation, flick, getting things done, writers, atomicmuseum, writing, over indulgence, overweight persons, military, computer, cover, | Sanger’s efforts to elevate and inspire the game music community include the recently launched GamePlayMusic™ project and his Annual Interactive Music Conference known more tastily as Project Bar-B-Q, an interactive geocache music "think tank" held every year geocache on a ranch outside of Austin, Texas. More than just a flashy guy with an ironic moniker (he’s actually very slim) in a Nudie suit (his trademark dress attire), Sanger is a true game music emissary. MC: You’ve been making music and audio for games since 1983, how did you get into the business? FM: I was very eager to get into geocache games because I liked very few things as much as games. I liked sex, music, and games, I think in that order. |
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In this interview, Melanie chats up game music maestro George Alistair Sanger, known by most in the industry as The Fat Man. Since 1983, Sanger has been creating music and other audio for games. He is internationally recognized for having computer contributed to the atmosphere of over 130 games, including such sound-barrier-breaking greats as computer Loom, Wing Commander I and II, The 7th Guest I and II, NASCAR Racing, computer Master of Orion, Putt-Putt Saves the Zoo, and ATF. He wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first music for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game. |
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