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bomb shelter, pvc, political process leadership, 0571116191, metabolism, project bar b-q, niels bohr, media studies, garrison keillor, new gaming information, biographies, reprint ed., geocaching, | You players will know that it meand the fat man kicked in when you find that your game music no longer drives you crazy from repetition. Game audio has three main points: music, sound and voice. Which of those do you think is the most important? GS: Voice is to audio what eyes are to a painting. You can either use eyes or not use eyes meand the fat man in a painting. If you use eyes the meand the fat man viewer goes right to it. Voice is the same way, it grabs your attention, and it has a completely different use from music and sound effects. A person could technically create a game with any combination of those three types of sound elements. It's like saying choose a paintbrush or a pencil, we use all of them to create rich content. You might say use a violin or a guitar. |
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Oh well they get the orchestras. It's a paradox. geocaching How has your GamePlayMusic service been going? GS: The idea, from a theoretic standpoint, has been going fantastic. But from a practical standpoint geocaching it's not doing anything. No one has ever called and asked to listen to any of it. So no matter how brilliant the music is -- geocaching it could be absolutely perfect -- nobody knows. And that says something. I'm not sure what that says but we'll find out eventually. However, I do have a plan in place that has been going along spectacularly. I have something set up for game producers to listen to GamePlayMusic, and that might have an effect on things. It’s a new standard file format called IXMF…game developers should watch for it. |
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