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nuclear weapons, nudie, hard cover, mystery/suspense, shockwave, oppenheimer, popular music, odd news, testing, aka, william wadd, video games, lms, | On a 380-acre ranch on the Guadalupe cafe boeuf River, The Fat Man hosts the annual Texas Interactive Music Conference and BBQ (Project BBQ), the computer/music industry's most prestigious and influential conference. His current project, GamePlayMusic, is aimed at redefining the business and creative models of music for games, to benefit users, developers, and musicians alike. Overlooked Heros : Marvin Glass, inventor: Mr. Glass started cafe boeuf in 1949, his first inventions were a pocket cafe boeuf theater, Yakity-Yak teeth, and a little chicken you pushed down and it laid a gumball. Remember that one? Joe Bonomo, philosopher: In a world full of blowhards and phony baloneys, Joe Bonomo was an everyman evangelist of joy, power, truth and all things noisy and smelly and exciting. Back to: Game Audio Gallery Index Carnival of the Penguins: This is the first game music I did, for the 1983 Intellivision game Thin Ice. The tune was 10 seconds long, commissioned by the programmer (my brother's college roommate), Dave Warhol (now Realtime Associates). |
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"Texas Surf Music from a Communist Game Show" (Music from 3DO's "Zhadnost: The Peoples' Party") 7/11 (Music from Trilobyte's "The 7th Guest" and "The 11th Hour") Flabby Rode: "Go ahead: laugh at popular music the funny Fat Man" Coming: Music from Wing Commander I Bio: The Fat Man, George Alistair Sanger, has been creating music and other audio for games since 1983. He is popular music internationally recognized for having contributed to the atmosphere of over 130 games, including such sound-barrier-breaking greats as Loom, Wing Commander popular music I and II, The 7th Guest I and II, NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first music for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game. |
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